Before researchers can perform studies using commercial games, they must choose which game or games to study. The manner in which that choice is made and justified is the focus of this paper
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Computer games are well established forms of entertainment which have been shown to promote t...
As research continues into the use of computer games for educational purposes, the differences betwe...
Before researchers can perform studies using commercial games, they must choose which game or games ...
Before researchers can perform studies using commercial games, they must choose which game or games ...
As research continues into the use of computer games for educational purposes, educators still appea...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
Videogames are complex stimuli, and selecting games that consistently induce a desired player experi...
ABSTRACT Studying the effectiveness of games for educational purposes (DGBL) has been high on the ag...
Research into games in education most frequently expresses itself in the form of noting that games i...
What do students really learn as they play videogames for learning? Are they learning the content pr...
With the development of media technology and game evolution, games are endowed with multiple purpose...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
Serious games are present today in several fields such as education, government, health, defense, in...
There is currently a notable amount of research suggesting that educators should use computer games ...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Computer games are well established forms of entertainment which have been shown to promote t...
As research continues into the use of computer games for educational purposes, the differences betwe...
Before researchers can perform studies using commercial games, they must choose which game or games ...
Before researchers can perform studies using commercial games, they must choose which game or games ...
As research continues into the use of computer games for educational purposes, educators still appea...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
Videogames are complex stimuli, and selecting games that consistently induce a desired player experi...
ABSTRACT Studying the effectiveness of games for educational purposes (DGBL) has been high on the ag...
Research into games in education most frequently expresses itself in the form of noting that games i...
What do students really learn as they play videogames for learning? Are they learning the content pr...
With the development of media technology and game evolution, games are endowed with multiple purpose...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
Serious games are present today in several fields such as education, government, health, defense, in...
There is currently a notable amount of research suggesting that educators should use computer games ...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Computer games are well established forms of entertainment which have been shown to promote t...
As research continues into the use of computer games for educational purposes, the differences betwe...